Can't code? Who cares! Make games anyway!

You'll receive Play trailer

  • 16 Hours
    of video

Join indie game developer and internationally renowned award winning animation filmmaker M dot Strange in making an entire 3d third person game without writing one line of code using Unity and Playmaker.

Over 15 hours of learning fun!
Includes 6 Bonus advanced Playmaker videos!
Includes "Intro to game dev with M dot Strange" course!
All assets included!

Payment 83 Videos

Card

  • Back of card

    123
  • Front of card

    1234 xxxx xxxxxx xxxxx
/
USA |

Each additional gift costs $29

Subtotal
0
VAT tax
0
Total
0

You will be charged $29 USD.

16+ hours of video, instant streaming, yours forever! This is a gift purchase for a friend. This is a gift purchase just for . They will receive their copy via email.

16+ hours of video, watch as much as you want for 3 days. This is a gift purchase for a friend. This is a gift purchase just for . They will receive their copy via email.

Can't code? Who cares! Make games anyway!

Join indie game developer and internationally renowned award winning animation filmmaker M dot Strange in making an entire 3d third person game without writing one line of code using Unity and Playmaker.

Over 15 hours of learning fun!
Includes 6 Bonus advanced Playmaker videos!
Includes "Intro to game dev with M dot Strange" course!
All assets included!

83 Videos

  • Intro01 Overview

    38s · Downloadable

  • Intro02 Introduction

    28s · Downloadable

  • Intro03 Invisible video game magic

    3m 22s · Downloadable

  • Intro04 What are variables?

    1m 13s · Downloadable

  • Intro05 Why variables are important

    2m 58s · Downloadable

  • Intro06 Making games without programming

    1m 51s · Downloadable

  • Intro07 Can we make real games?

    54s · Downloadable

  • Intro08 Intro to colliders

    4m 40s · Downloadable

  • Intro09 Mr. Bullet meet Mr. Enemy

    1m 5s · Downloadable

  • Intro10 Tag! Your "it"

    58s · Downloadable

  • Intro11 Playa makin moves

    1m 31s · Downloadable

  • Intro12 Picking up points

    1m 22s · Downloadable

  • Intro13 Creepy doors that check your keys

    1m 29s · Downloadable

  • Intro14 How do healthbars work?

    1m 2s · Downloadable

  • Intro15 How to make torchy the deadly flashlight

    1m 40s · Downloadable

  • Intro16 How to make a game with a good memory

    1m 13s · Downloadable

  • Intro17 Making NPC's walk around is SO easy

    2m 55s · Downloadable

  • Intro18 Raycast: The magic laser!

    1m 50s · Downloadable

  • Intro19 The old switcheroo trick

    52s · Downloadable

  • Intro20 How to control when my animations are played?

    1m 35s · Downloadable

  • Intro21 Well behaving melee weapons

    1m 34s · Downloadable

  • Intro22 You can start making games today

    1m 32s · Downloadable

  • Intro23 Where to go from here

    2m 53s · Downloadable

  • 01 Introduction + importing the assets we need

    8m 35s · Downloadable

  • 00 Overview

    1m 13s · Downloadable

  • 02 Player movement setup with Playmaker

    16m · Downloadable

  • 03 Finishing our player movement setup

    13m · Downloadable

  • 04 Adding animations to our playable character with Mecanim

    12m · Downloadable

  • 05 Triggering animations using Mecanim parameters

    8m 33s · Downloadable

  • 06 Making our player jump

    10m · Downloadable

  • 07 Adding props to our level

    9m 59s · Downloadable

  • 08 Tweaking the lighting in our scene

    9m 3s · Downloadable

  • 09 Creating a coin pickup using Playmaker

    13m · Downloadable

  • 10 Adding fx to and testing our coin pickup

    17m · Downloadable

  • 11 Making a gate that traps the player in the boss area

    13m · Downloadable

  • 12 Finishing off the gate trap for the boss fight

    13m · Downloadable

  • 13 Player health state machine

    12m · Downloadable

  • 14 Player Health bar setup

    7m 56s · Downloadable

  • 15 Player damage hit effect

    10m · Downloadable

  • 16 Land mine setup

    9m 20s · Downloadable

  • 17 Finishing our landmine setup

    19m · Downloadable

  • 18 Enemy animation and navmesh setup

    13m · Downloadable

  • 19 Enemy navigation state machine

    13m · Downloadable

  • 20 Basic enemy AI setup

    8m 36s · Downloadable

  • 21 Getting the enemy to chase the player

    13m · Downloadable

  • 22 Making the enemy attack and damage the player

    14m · Downloadable

  • 23 Player weapon setup

    13m · Downloadable

  • 24 Getting the gun in position and firing bullets

    17m · Downloadable

  • 25 Making our bullets hurt and kill the enemy

    16m · Downloadable

  • 26 Adding sound and particle fx to our gun

    18m · Downloadable

  • 27 Boss Enemy setup

    19m · Downloadable

Also includes

  • SS_Files.zip

    127 MB

You'll receive the following videos

  1. Intro01 Overview

    38s · Downloadable

    An overview of what is covered in this short introductory course

  2. Intro02 Introduction

    28s · Downloadable

    The course introduction

  3. Intro03 Invisible video game magic

    3m 22s · Downloadable

    The things you can't see make the magic happen- they allow objects to communicate with each other and share data.

  4. Intro04 What are variables?

    1m 13s · Downloadable

    A non technical explanation of variables

  5. Intro05 Why variables are important

    2m 58s · Downloadable

    In game example showing the importance of variables

  6. Intro06 Making games without programming

    1m 51s · Downloadable

    A description of the visual scripting tools that we'll use in place of coding in the strange school courses

  7. Intro07 Can we make real games?

    54s · Downloadable

    Games examples made with visual scripting tools are provided

  8. Intro08 Intro to colliders

    4m 40s · Downloadable

    Colliders- the things that allow you to define what objects are physical and real in your game

  9. Intro09 Mr. Bullet meet Mr. Enemy

    1m 5s · Downloadable

    How do game objects know who is who?

  10. Intro10 Tag! Your "it"

    58s · Downloadable

    Grouping similar objects with tags

  11. Intro11 Playa makin moves

    1m 31s · Downloadable

    Controlling your player is easier than you think it is

  12. Intro12 Picking up points

    1m 22s · Downloadable

    Creating item pickups

  13. Intro13 Creepy doors that check your keys

    1m 29s · Downloadable

    Using boolean variables to open locked doors

  14. Intro14 How do healthbars work?

    1m 2s · Downloadable

    Health bars watch your health variable and copy it

  15. Intro15 How to make torchy the deadly flashlight

    1m 40s · Downloadable

    The simple stuff behind killing enemies and dropping loot

  16. Intro16 How to make a game with a good memory

    1m 13s · Downloadable

    Save variables on the players computer and read them the next time they play the game

  17. Intro17 Making NPC's walk around is SO easy

    2m 55s · Downloadable

    Unity's navmesh system does all the hard work for you

  18. Intro18 Raycast: The magic laser!

    1m 50s · Downloadable

    Raycasts are an important tool in your game dev toolbox

  19. Intro19 The old switcheroo trick

    52s · Downloadable

    A lot of what you do in game dev is very simple- layer these simple techniques for awesome results

  20. Intro20 How to control when my animations are played?

    1m 35s · Downloadable

    Controlling and managing animation is achieved through making animation clips and triggering them with variables

  21. Intro21 Well behaving melee weapons

    1m 34s · Downloadable

    Control when damage is done with animation events

  22. Intro22 You can start making games today

    1m 32s · Downloadable

    Its never been this easy to make video games

  23. Intro23 Where to go from here

    2m 53s · Downloadable

    Start with the strange school today and you'll be making games tomorrow

  24. 01 Introduction + importing the assets we need

    8m 35s · Downloadable

    Some instructions on the best ways to use this course and then we are going to launch Unity and import the assets and packages that we need to make our game

  25. 00 Overview

    1m 13s · Downloadable

    A look at all the awesome stuff we are going to learn in this tutorial series!

  26. 02 Player movement setup with Playmaker

    16m · Downloadable

    We use playmaker to make our playable character move. Part 1 of 2.

  27. 03 Finishing our player movement setup

    13m · Downloadable

    We add a free script to polish our playmaker player movement controls. Part 2 of 2.

  28. 04 Adding animations to our playable character with Mecanim

    12m · Downloadable

    We begin to add animations to our playable character using playmaker and Unity's mecanim animation system. Part 1 of 3.

  29. 05 Triggering animations using Mecanim parameters

    8m 33s · Downloadable

    We dive a bit deeper into Mecanim so we can trigger our animations exactly when we want them. We also add a third person camera that tracks our character. Part 2 of 3.

  30. 06 Making our player jump

    10m · Downloadable

    We make our playable character jump when a user presses a button and add a jump animation. Part 3 of 3.

  31. 07 Adding props to our level

    9m 59s · Downloadable

    We begin to build out the level by adding walls and some torches

  32. 08 Tweaking the lighting in our scene

    9m 3s · Downloadable

    We disable Unity's realtime gi system so we can have total control of the lighting as we start to set the mood for our scene.

  33. 09 Creating a coin pickup using Playmaker

    13m · Downloadable

    We use Playmakers trigger event to make a coin pickup the gives the player points.

  34. 10 Adding fx to and testing our coin pickup

    17m · Downloadable

    We polish our coin pickup by adding some particle fx and a sound to it. We also add a UI to keep track of our players points.

  35. 11 Making a gate that traps the player in the boss area

    13m · Downloadable

    We use Playmaker to setup a gate that closes behind our player when they enter the boss area and locks them in. Part 1 of 2.

  36. 12 Finishing off the gate trap for the boss fight

    13m · Downloadable

    We use playmaker and mecanim to get the gate working to prepare for the boss fight. Part 2 of 2.

  37. 13 Player health state machine

    12m · Downloadable

    We use Playmaker to setup a health system for our player so they are damaged by enemies and die when their health is gone.

  38. 14 Player Health bar setup

    7m 56s · Downloadable

    We use Unity's Ugui system with Playmaker to create a health bar that updates when the players health changes.

  39. 15 Player damage hit effect

    10m · Downloadable

    We add a particle effect whenever the player is damaged and a sound as well.

  40. 16 Land mine setup

    9m 20s · Downloadable

    We use Playmaker to setup a landmine that explodes and damages the player when they step on it. Part 1 of 2.

  41. 17 Finishing our landmine setup

    19m · Downloadable

    We add blinking lights and alert sounds to our landmines. Part 2 of 2.

  42. 18 Enemy animation and navmesh setup

    13m · Downloadable

    We import animations from our enemy model and apply them using Mecanim. We also use Unity's navmesh system to define where the enemy can and can not walk in our level.

  43. 19 Enemy navigation state machine

    13m · Downloadable

    We use Playmaker to make it so our enemy automatically patrols the level.

  44. 20 Basic enemy AI setup

    8m 36s · Downloadable

    We begin to work on creating an enemy that randomly patrols our level and attacks the player when it sees them. Part 1 of 2.

  45. 21 Getting the enemy to chase the player

    13m · Downloadable

    We use Playmaker, mecanim and the navmesh system to get the enemy to chase the player when it sees them. Part 2 of 2.

  46. 22 Making the enemy attack and damage the player

    14m · Downloadable

    We make it so when the enemy swings its claw it damages the player. We use animation events to control when the claws can and can not damage the player.

  47. 23 Player weapon setup

    13m · Downloadable

    We begin work on creating a weapon the player can hold in his hand and fire at enemies. Part 1 of 4.

  48. 24 Getting the gun in position and firing bullets

    17m · Downloadable

    We use Unity IK to keep the gun in the players hand then use Playmaker to make the gun fire projectiles. Part 2 of 4.

  49. 25 Making our bullets hurt and kill the enemy

    16m · Downloadable

    We use Playmaker to make it so our bullets will damage the enemy when they hit it. Part 3 of 4.

  50. 26 Adding sound and particle fx to our gun

    18m · Downloadable

    Now that our gun and bullets are working properly we add some polish to them with a muzzle flash and hit fx. Part 4 of 4.

  51. 27 Boss Enemy setup

    19m · Downloadable

    We begin to setup our boss character fsm's and animation so it can fight the player. Part 1 of 2.

  52. AND MORE!

Your purchase also includes

  1. SS_Files.zip

    127 MB

    zip Download