AWESOME AI made EASY with Behavior Designer

You'll receive Play trailer

  • 4 Hours
    of video

Learn how to make flexible and fun AI for your NPC's by using the Unity asset Behavior Designer in conjunction with Playmaker. Add behavior tree's to your visual scripting game dev toolkit and design awesome ai for your games.

Behavior Designer and Playmaker are REQUIRED to follow along with this course.

Payment 22 Videos

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4+ hours of video, instant streaming, yours forever! This is a gift purchase for a friend. This is a gift purchase just for . They will receive their copy via email.

4+ hours of video, watch as much as you want for 3 days. This is a gift purchase for a friend. This is a gift purchase just for . They will receive their copy via email.

AWESOME AI made EASY with Behavior Designer

Learn how to make flexible and fun AI for your NPC's by using the Unity asset Behavior Designer in conjunction with Playmaker. Add behavior tree's to your visual scripting game dev toolkit and design awesome ai for your games.

Behavior Designer and Playmaker are REQUIRED to follow along with this course.

22 Videos

  • 01 Course Introduction

    1m 5s · Downloadable

  • 02 Behavior Designer vs. Playmaker

    10m · Downloadable

  • 03 Explaining Behavior Designer in Playmaker Language

    6m 3s · Downloadable

  • 04 Project setup + installing packages

    9m 23s · Downloadable

  • 05 Making our NPC patrol waypoints

    9m 46s · Downloadable

  • 06 Making our NPC detect the player through its vision

    14m · Downloadable

  • 07 Making the NPC chase and attack the player on sight

    12m · Downloadable

  • 08 Adding a seek timeout + Increasing NPC speed on seek

    19m · Downloadable

  • 09 NPC hearing setup Part 01

    11m · Downloadable

  • 10 NPC hearing setup Part 02

    9m 0s · Downloadable

  • 11 Tuning and pruning our tree Part 01

    10m · Downloadable

  • 12 Tuning and pruning our tree Part 02

    10m · Downloadable

  • 13 Conditional aborts and their unwieldy alternatives

    10m · Downloadable

  • 14 Setting up an attack chooser system Part 01

    13m · Downloadable

  • 15 Setting up an attack chooser system Part 02

    14m · Downloadable

  • 16 Adding a ranged attack

    13m · Downloadable

  • 17 Adding a second melee atk

    13m · Downloadable

  • 18 Adding a special ranged attack

    17m · Downloadable

  • 19 Adding a damage detection that acquires targets automatically

    15m · Downloadable

  • 20 Having the NPC wander before it goes back to patrol

    12m · Downloadable

  • 21 Using external behavior trees

    6m 21s · Downloadable

  • 22 Final thoughts + What to do next

    3m 1s · Downloadable

Also includes

  • BTassets01.zip

    172 MB

You'll receive the following videos

  1. 01 Course Introduction

    1m 5s · Downloadable

  2. 02 Behavior Designer vs. Playmaker

    10m · Downloadable

    Behavior Tree article to read http://www.gamasutra.com/blogs/ChrisSimpson/20140717/221339/Behavior_trees_for_AI_How_they_work.php

  3. 03 Explaining Behavior Designer in Playmaker Language

    6m 3s · Downloadable

  4. 04 Project setup + installing packages

    9m 23s · Downloadable

    Behavior Designer on the asset store https://www.assetstore.unity3d.com/en/#!/content/15277

  5. 05 Making our NPC patrol waypoints

    9m 46s · Downloadable

  6. 06 Making our NPC detect the player through its vision

    14m · Downloadable

  7. 07 Making the NPC chase and attack the player on sight

    12m · Downloadable

  8. 08 Adding a seek timeout + Increasing NPC speed on seek

    19m · Downloadable

  9. 09 NPC hearing setup Part 01

    11m · Downloadable

  10. 10 NPC hearing setup Part 02

    9m 0s · Downloadable

  11. 11 Tuning and pruning our tree Part 01

    10m · Downloadable

  12. 12 Tuning and pruning our tree Part 02

    10m · Downloadable

  13. 13 Conditional aborts and their unwieldy alternatives

    10m · Downloadable

  14. 14 Setting up an attack chooser system Part 01

    13m · Downloadable

  15. 15 Setting up an attack chooser system Part 02

    14m · Downloadable

  16. 16 Adding a ranged attack

    13m · Downloadable

  17. 17 Adding a second melee atk

    13m · Downloadable

  18. 18 Adding a special ranged attack

    17m · Downloadable

  19. 19 Adding a damage detection that acquires targets automatically

    15m · Downloadable

  20. 20 Having the NPC wander before it goes back to patrol

    12m · Downloadable

  21. 21 Using external behavior trees

    6m 21s · Downloadable

  22. 22 Final thoughts + What to do next

    3m 1s · Downloadable

Your purchase also includes

  1. BTassets01.zip

    172 MB

    zip Download