I don't know if these forums are still in use... I'm really late to the part... but only recently have I gotten into unity and somehow found your tuts... bought both... working through cant code now... something weird has happened and no matter how much searching i do i can't seem to find anyone with an actual answer...
in my scene view my character is no long appearing in his controller in the t pose... he's off to the side in mid animation of running or something.. the point is... he's no longer in the t pose... not really an issue because when I add the sphere collider in video 13 it actually appears in the floor below the controller like it does in the video... but I have to eyeball where to put it because my character isn't actually standing there... his controller is... but he's off animating somewhere.. he can't be bothered...
Hey Heath- this sounds like an issue I have all the time in Unity- So there's an "animator" tab and an "animation" tab- Unity keeps the character in the last pose/animation that was used in the animation tab- So if you click on the game object for the character that has the "Animator" component on it- then go to the animation tab- you can use the popup at top left to change the animation the character will use as its default- you can switch to an animation that will help you do what you need to do- On my projects I usually try to use the "idle" pose- hope this helps- if it doesn't let me know and I'll make a vid for you-
thanks for the reply... seems all the options in that list are not actually inside the controller...I've been able to deal thus far, but I don't suppose there is an easy way to add a t-pose animation is there?.... sounds like that would solve my problem... even idle is rotated and weirdly "over there" hahaha... in the realm of things it's no big deal, I'm still rockin the tuts, just thought I would learn how to fix it for future reference... thanks again...