Hi,
I previously created a game and followed you series and created a behavior up to the point before you start on the hearing ( video 9)
It works in my previous game but i was using an earlier version of behavior designer.
However my new game is using the latest version behavior designer and it doesn't seem to work correctly.
I imported the working behavior tree from my other game and it didn't work so i ran through your series again and it still doesn't work
What do i mean by doesn't work: The enemy will get to the player and attack for the wait duration but then goes straight back to patrol as if it can't see the player any more even though the player is in front of the enemy.
Do you know why it would do this or what i should add to get it to work?
Thanks
Daniel
image of tree: http://imgur.com/a/jWgmm