I just finished editing the new course- haven't finalized the title but it will be something like "Easy awesome AI with Behavior Designer" The course is 4+ hours long and it uses the Unity Behavior Tree asset "Behavior Designer" which will be required to follow along- here's a list of the video in the course- it should be available by next week-
01 Course Introduction
02 Behavior Designer vs. Playmaker
03 Explaining Behavior Designer in Playmaker Language
04 Project setup + installing packages
05 Making our NPC patrol waypoints
06 Making our NPC detect the player through its vision
07 Making the NPC chase and attack the player on sight
08 Adding a seek timeout + Increasing NPC speed on seek
09 NPC hearing setup Part 01
10 NPC hearing setup Part 02
11 Tuning and pruning our tree Part 01
12 Tuning and pruning our tree Part 02
13 Conditional aborts and their unwieldy alternatives
14 Setting up an attack chooser system Part 01
15 Setting up an attack chooser system Part 02
16 Adding a ranged attack
17 Adding a second melee atk
18 Adding a special ranged attack
19 Adding a damage detection that acquires targets automatically
20 Having the NPC wander before it goes back to patrol
21 Using external behavior trees
22 Final thoughts + What to do next?