I have played, the last few days, with various vehicle physics systems..
i would like to write a simple car system that will be tailored upon my needs, but i'm no coder:(
i understand basics, and have healthy analytical thinking.. but.. i'm not a coder:P
i'm designer and tinkerer.. been full time graphics/product/industrial designer for the last 15 years, or so..
i would like to have nice controls.. thinking of somewhat faster and dynamic movement.. to drive in to the room, drifting, taking down enemies, and drifting out.. also, some basic car damage, maybe some mesh deform/detachable parts.. some influence on engine/steering, depending on damage..
as you said, car physics scripts i used (edy's and randomation's).. at first, everything is amazing.. then you remove some, add some.. and you hit a wall.. and there is a bug.. and you can cry.. i don't know what to do now.. do i start from the scratch and try to create my own car controller and ai.. or to dig deeper in finished systems.. i think i'll bite a fist and go through entire multiple hour "create car controller" tutorial for C#, and then try to convert it to playmaker..
about a weapons.. yeah, AOE is on my list.. i made some rockets with add force on collision.. would like to add a force on all objects in range depending on epicenter of explosion.. something like getting all object in blast radius, get distance from epicenter.. store data in arrays.. and apply the force on each object based on distance from explosion.. or something like that..
i'll take a look at your scripts and tyvm for that.. but cant promise i'll understand anything:P
man.. so demoralizing when you hit a wall like that:D
there is only one solution.. i'll have to learn how to make my own controller and ai.. simple as that..
i have a hunch that it will bite me in the a.. if i don't do that..