If you have any questions about the course feel free to post them here and I will answer them as soon as I can- thanks!
Hey man,
can you show a basic sample tree implementing dialogue system with behavior designer? I've been trying to use conditional aborts to interrupt my wander task when the player approaches the AI to talk but the AI ignores it and keeps wandering.
Hey there! I have Dialogue system but haven't used it in a project yet- I'll check it out and see what I can do-
So you want a dialogue prompt to interrupt the wander? I'll have a look at the dialogue system BD tasks and see whats up
Ok I installed the dialogue system tasks- which task are you trying to have interrupt the wander?
Yes I would like to interrupt the wander. I've used the 'Is Conversation Active' task along with a bool compare to set it to active the conversation branch and face the Player; and disable the branch with the wander but maybe there's something i'm missing. Now my entire project is stuck because I can't have non- interactive AI in my game. So if you can help me I will really appreciate.
BTW My sister bought your videos for me as a birthday gift a month ago. I had to choose between Rims for my car and this, so I chose the education instead lol and that's why I have much more competency with BD, but I'm just stuck on this one. I chose to ask for help as the last resort because I try to learn on my own, however I'm stumped.
Either the 'Is Conversation Active' or 'Start Conversation' task. Currently I trigger my conversation by OnTriggerEnter