Hello Mr Strange
Regards the above I was thinking maybe there is a better way for me to go to build my game. Maybe I could forget all about trying to use UFPS and use another first person controller instead (such as Smart FP controller) that I can set up with health and ammo counters and hit detection on enemies using colliders all through PlayMaker FSM's?
I'm a 3D modeler so I can handle the weapon animation.
In fact I am thinking this is way easier, what do you think? Really appreciate your feedback.
I've never used UFPS but I have used RealisticFPS for a prototype- it took a bit of work to get it working with Playmaker- UFPS is probably the same-
Sorry I didn't reply to your other message yet- If UFPS does a lot of what you want- it might be worth sticking with it especially since Opsive just took control of it- they do good stuff-
So the projectiles are using raycasts to register collision most likely- the raycasts use layers to define what they can hit etc- I'd have to take a look at the asset/scripts to give you some ideas-
If you post the issues one at a time I'll try to tackle them ^_^